#ifndef COLLISION2_H
#define COLLISION2_H

#include<iostream>
#include "ColisionEnum.h"
#include <map>
#include "Character.h"


void collisionCharacterMap(const std::map<int, Character*> &characterMap, sf::Vector2i &characterCollision);
void collisionBulletMap(const std::map<int, Character*>&characterMap, sf::Vector3i &bulletcollision);




#endif
